Tuesday, June 21, 2016

Battle for Efengie: The Siege of Fort S'nak

Last month, at my FLGS, we enjoyed the first entry in the Battle for Efengie storyline.  This month, we're advancing to the Siege of Fort S'nak.  While the first event was fun (we had low attendance, but I think all of us had a good time), it was requested that it be more story heavy next time.  This is good news for me, because that's really what I wanted all along anyways.  I'm actually developing a campaign book based on the storyline which I will here when it is complete, but for now you guys can have a couple of teaser pages.

Last time I shared my small map of the Vale of Efengie, but this time you get to see the full map of Eucebium.  As you can see, the Vale is only a small area of it.



In working within the Clash of Empires framework, I've made this new battleplan format.  It basically lays out the framework such that players can know what is going to remain constant.  I'm fleshing out each event by making another page with the Laurels of Victory table, Underdog Deeds, and any special rules for the battle as below with the Realmgate Incursion battleplan.


After the first battle, I made this fluff page along with the Siege of Fort S'nak battleplan.  Basically that's what I'll be doing going forward.  After each event I'll write some fluff based on what happened and then craft the next battleplan to follow through on the outcomes of previous battles.

In this case, Fort S'nak is a landmark from our old store map.  It was general occupied by our FLGS owner who saw it as his moral obligation to hold the Fort and the City of Register at all times because somebody had to work the store.  Lady Vendetta (as mentioned in the fluff below) is his Ogre Tyrant.  In Sigmarizing the old fluff, I decided that Fort S'nak (formerly Snack) was an immense Sky Titan fortress that has more recently been occupied by Ogors.  Following through on the request for more story, we have the armies equipped with Titan Blades from the Sky Titans' armoury.  To tie the extra coolness into the battleplan mechanically, I added a Victory Condition that revolves around using the Titan Blades to crush your enemies.  I also replaced one of the Underdog Deeds with a building control related Deed (Strongpoint) to help drive home the siege aspect.


I'm doing a five battle story line (using the five room dungeon structure) so that we can have some closure at the end.  Once it's finished, I'll compile all of the fluff and battleplans (along with a couple of Time of War rules and a cool map) into a snazzy campaign book!  Won't that be fun!




Thursday, June 9, 2016

40k Age of Sigmar: The Wolves are Here!

I finished mathing the Space Wolves.  I made some minor tweaks to numbers, but here are the warscrolls for the ones I didn't show off before.  The Fenrisian Wolves are eerily similar to Dire Wolves, but I've reworked a few of their abilities.



Thunderwolf Cavalry are kind of retooled from Bloodcrushers and other Juggernaut riding cavalry, however, I decided they ought to be four wounds instead of the five that Juggernaut riders get since the wolves are so much less severe than Juggernauts.



On a somewhat tangential note, I'm currently working on changing up how bikers work as I think the bonus wound isn't really a good AoS mechanic.  I'm probably going to attempt to come up with something 'jink' save related, but we'll see.  Either way, Thunderwolves won't get it, they've got Icy Fangs and Claws.

Saturday, June 4, 2016

40k Age of Sigmar: The Wolves are Coming!

There was a request for Space Wolves in the comments section the other day, and I'm only too happy to oblige.  I hadn't really been feeling like working on 40k warscrolls lately, so it gave me the kick in the pants I needed to get back to it.  So here's some preview of the Space Wolves I've been working on.  They haven't been mathed yet, just statted out by eyeballing it.  My favorite by a wide margin is the Lone Wolf.  I wanted the Lone Wolf to be not necessarily awesome, but super flavorful.


The Lone Wolf has a variety of armament options, but most importantly has a death wish and a hard time fulfilling it.  Funny enough, unlike the Blood Angels, who were mostly defined by their troops and elite choices, Space Wolves seem mostly defined by their characters.  So I've also got the Wolf Lord, Rune Priest, and Wolf Priest.


Jaws of the World Wolf seemed like the natural choice for the Rune Priest's psychic power.  I modeled it after the Ogre Butcher's spell.


Because of the Wolf Priest's Healing Balms, he's kind of like a hybrid apothecary/chaplain.  I didn't end up giving him any prayers ability, although I may rethink that.


I'm also doing Thunderwolf Cavalry and Fenrisian Wolves.