I liked the math of my second attempt, but it felt a little lackluster in terms of creating memorable and cinematic games. Really, it felt more like a purely mathematical fix. So I came up with a solution, which is to have the Underdog choose one of the existing victory conditions to be their "Underdog Deed". I'm hoping that this will make the battles more tactically interesting and place a finger on the scales for the Underdog without overdoing it or making it feel boring.
Thursday, November 24, 2016
Clash of Kingdoms: 3rd time's a charm
After yet another test battle, I have settled on a third option for handling Underdog Deeds in my new Clash of Kingdoms framework.
I liked the math of my second attempt, but it felt a little lackluster in terms of creating memorable and cinematic games. Really, it felt more like a purely mathematical fix. So I came up with a solution, which is to have the Underdog choose one of the existing victory conditions to be their "Underdog Deed". I'm hoping that this will make the battles more tactically interesting and place a finger on the scales for the Underdog without overdoing it or making it feel boring.
I liked the math of my second attempt, but it felt a little lackluster in terms of creating memorable and cinematic games. Really, it felt more like a purely mathematical fix. So I came up with a solution, which is to have the Underdog choose one of the existing victory conditions to be their "Underdog Deed". I'm hoping that this will make the battles more tactically interesting and place a finger on the scales for the Underdog without overdoing it or making it feel boring.
Labels:
Age of Sigmar,
Battleplan,
Eucebium,
Homebrew,
Rules
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