I had envisioned them as weapons that can be fired in combat, and that was just not the way they felt like they should work. So I'm changing everything to a roll to hit, followed by mortal wounds; and the range will be extended to more like 9" on pretty much all former weapons that followed the mortal wounds/template weapons mechanic.
Here is a preview of the new language for the "flame" tactical weapon type.
- Flame: Instead of attacking normally with a flame weapon, choose an enemy unit within 9” and make a roll to hit. If you hit and have a flame pistol, that unit suffers 1 mortal wound. It suffers D3 if you have a flamer, and D6 if you have a heavy flamer.
Then, weapons like Burnas and Incinerators and Flamers and so forth will work like this:
I'm going to roll out the update all at once within a week or two so I can work some other things into it as well. Also, you may notice the date in the top left-hand corner of the Burnas warscroll. I will be dating all warscrolls now with the last time I changed them. That way it will be easy to tell what's new in the future as things stabilize.
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