To that end, I've added a second page to the Age of Warhammer rules that includes Challenges, Mysterious Terrain, and Magic Items. The Mysterious Terrain is obviously a throwback to 8th edition, but it also can be used as an alternative terrain table. I don't know about others, but I've found the baseline terrain rules to be a bit lackluster as several of them don't effect battles in a meaningful fashion most of the time. These should be somewhat more consistently relevant to the action of the battle.
The Magic Items rules are written largely to get that element of surprise when your opponent reveals their Dispel Scroll or super killy character or whatever. You can of course play with more magic items if you want. I included one magic item for each grand alliance in addition to a selection of classic common magic items.
Age of Warhammer Downloads
- Rules - Age of Warhammer
- Battleplan - Blood and Glory
Age of Warhammer Downloads
- Rules - Age of Warhammer
- Battleplan - Blood and Glory
could you do a harlequin death jester shadoweer and solitaire
ReplyDeleteThey're on my to do list.
Delete