The next army getting Battletome treatment is the Greater Good (aka Tau). I have more than one friend who plays this army, so it was an early request, and I thought I should get it up to snuff. The Greater Good's battle traits are Overwatch, and more options for how to use Markerlight tokens.
Showing posts with label Tau. Show all posts
Showing posts with label Tau. Show all posts
Monday, October 17, 2016
Thursday, April 28, 2016
40k Age of Sigmar: Tau
I've completed the Tau warscroll compendium and it's now available here. I already kinda' showed off some of my favorites as I was working on them, so this time I'll just talk about a mechanic that I worked up for the Tau. Namely, Gun Drones.
Gun drones were the biggest issue for me in creating this compendium as they are a "mixed unit" situation, which Age of Sigmar not only doesn't handle very well, but really doesn't handle at all. I first considered making them into tokens that were attached to units but didn't have stats or anything of their own. This was foiled by the Gun Drones unit option, which has always been near and dear to my heart just like every other terrible unit (I assume they're terrible in 40k, I really have no idea though).
After deciding they would be real models, I started working out rules for Gun, Shield, and Missile Drones. Then I got to the Pathfinder unit and discovered that they had three more types of drones I had no interest in digging into. At this point I took a step back. I was working on at minimum six different types of drones that would have to follow some kind of mixed unit rule that would have to appear on a warscroll somewhere. This was not good Age of Sigmar rules design. So I reassessed.
I went back to the beginning and asked myself what it was important for drones to do: shoot, support other units, coordinate with other units. And so, here we have a warscroll that does those things. I gave them a weapon, a Sensor Array to support your other units in an appropriate way, and the Attached Drones rule so that you don't get punished for deploying a unit of two drones with every one of your units.
I figured I'd also showcase the related Firesight Marksman. He's the schmuck who normally stands around next to sniper drones. But since there's no such thing as sniper drones, he just turns regular drones into sniper drones. I modeled him vaguely after the Orc Bully.
Gun drones were the biggest issue for me in creating this compendium as they are a "mixed unit" situation, which Age of Sigmar not only doesn't handle very well, but really doesn't handle at all. I first considered making them into tokens that were attached to units but didn't have stats or anything of their own. This was foiled by the Gun Drones unit option, which has always been near and dear to my heart just like every other terrible unit (I assume they're terrible in 40k, I really have no idea though).
After deciding they would be real models, I started working out rules for Gun, Shield, and Missile Drones. Then I got to the Pathfinder unit and discovered that they had three more types of drones I had no interest in digging into. At this point I took a step back. I was working on at minimum six different types of drones that would have to follow some kind of mixed unit rule that would have to appear on a warscroll somewhere. This was not good Age of Sigmar rules design. So I reassessed.
I went back to the beginning and asked myself what it was important for drones to do: shoot, support other units, coordinate with other units. And so, here we have a warscroll that does those things. I gave them a weapon, a Sensor Array to support your other units in an appropriate way, and the Attached Drones rule so that you don't get punished for deploying a unit of two drones with every one of your units.
I figured I'd also showcase the related Firesight Marksman. He's the schmuck who normally stands around next to sniper drones. But since there's no such thing as sniper drones, he just turns regular drones into sniper drones. I modeled him vaguely after the Orc Bully.
Saturday, April 23, 2016
40k Age of Sigmar: Kroot
I'm still trucking away at the Tau, and while working on the Kroot warscroll I remembered that there used to be a full Kroot army list. While I didn't dive down that rabbit hole, I did create a hero warscroll for the Master Shaper to make the Kroot army an option.
After poring through the fluff and unit entries, I ended up making two more Kroot warscrolls, one for Kroot Carnivores that includes Krootox as a unit upgrade, and one for Kroot Hounds. I considered breaking out Krootox into their own warscroll, but they didn't seem like they really stood on their own. Anyhow, here they are.
After poring through the fluff and unit entries, I ended up making two more Kroot warscrolls, one for Kroot Carnivores that includes Krootox as a unit upgrade, and one for Kroot Hounds. I considered breaking out Krootox into their own warscroll, but they didn't seem like they really stood on their own. Anyhow, here they are.
Wednesday, April 20, 2016
40k Age of Sigmar: Tau Ethereal
I'm working on Tau now, although I don't have as good a grasp on Tau fluff as on Tyranids and Orks, so I've got quite a bit of reading to do for this set. I'm still figuring out how to organize the army, but so far I'm thinking I'll have Tau models, some of whom have a Fire Caste keyword, and then I'll have a Greater Good keyword for Kroot, Vespids, etc.
The Ethereal is a lot like a Wizard in damage output (i.e. weak), but it's got pretty good buffs to hand out and doesn't even need to roll for them. This is a definite work in progress, but most of the weapon stats and abilities are about where I want them.
The Ethereal is a lot like a Wizard in damage output (i.e. weak), but it's got pretty good buffs to hand out and doesn't even need to roll for them. This is a definite work in progress, but most of the weapon stats and abilities are about where I want them.
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