Showing posts with label Time of War. Show all posts
Showing posts with label Time of War. Show all posts

Friday, October 28, 2016

Efengie Campaign Book

I have officially completed the first Efengie Campaign Book!  If you've read much of anything here, you may have seen some of my Eucebium posts.  This is the culmination of about six months of running themed Age of Sigmar events at my FLGS.


Wednesday, May 18, 2016

Battle for Efengie: First Incursion

I'm currently in the planning stages of my FLGS' first Age of Sigmar Game Day.  Under 7th and 8th edition Fantasy we had a thriving community and while we didn't do one shot events, we did have an ongoing campaign with a Risk-like map and character experience rules.  I'm trying to have it both ways and do a series of events (starting with one... baby steps) that are connected by an ongoing story.

The first event is called "Realmgate Incursion" and it tells the story of how the otherwise peaceful (like, think medieval warfare instead of AoS heavy metal warfare) Vale of Efengie comes to be involved in the crazy inter-Realm conflicts of Age of Sigmar.


Back when we did out Fantasy campaigns, we used a map our FLGS owner created that was a tongue in cheek translation of the layout of the store.  It had such hits as Mount Cola, the City of Register, the Twin Cities of Couch, and so forth.  Since it's something we're all familiar with, the Vale of Efengie is basically an AoS-ized version of this.  The Vale is a secluded region of the Realm of Life.  It has idyllic rolling hills and a volcano that belches forth life-giving nectar (Mount Koula).  The Vale was originally settled a few hundred years ago by pioneers from Azyrheim who travelled on a road that goes directly from Ghyran to Azyr called The Azyrspire (visible in a zoomed out version of this map).  When their first city (New Azyrheim?) was destroyed by a trio of meteors and corrupted by Nurgle, they fled to the Vale and lost all ties with Azyrheim.

Near the Vale of Efengie is a stone circle erected by the Wanderers thousands of years ago to be a hub for travel between the Realms.  It has been dormant for a long, long time, but as of the first Game Day, the stone circle, known as The Gates of Eucebium, has been stirring with magical energy.  Something is coming through the Gates, probably many somethings or perhaps someones.  The people of Efengie are about to be involved in the overblown, epic conflicts of the mortal realms.

We're going to be using a variant of the School League battleplan, so it will be similar to the type of events they run at Warhammer World (the event packs and battleplans for which are conveniently available on their web page).  Here's a draft of the battleplan if you're interested.

Monday, February 22, 2016

Age of Sigmar: Mordheim


One of the bigger projects I've done for Age of Sigmar is a Time of War: Mordheim rules set with a Wyrdstone Hunt battleplan (you can look at the pictures here or get the pdf).  The idea here is to capture the general feel of Mordheim with as little cognitive load as possible.  I figured the best way to reach that end would be to build it within the existing structures of Age of Sigmar.



While the Time of War: Mordheim or the Wyrdstone Hunt battleplan are both usable by themselves for stand-alone battles, I've added a Campaign Ideas section to each set so that you can track your warband and its adventures through Mordheim as you see fit.  You might decide you like all the ideas I've provided, or just some of them, or have some different ideas of your own (if you do, I encourage you to post them in the comments).  


If you want make use of all the campaign ideas listed in both documents, you should start by creating your warband of up to 10 models.  Record the models in your warband on your warband roster.

Maintaining your Warband 
- Whenever a hero is slain in battle (as a result of the injury table) they are removed from your roster permanently.  Any other injuries persist into the next battle, but are healed after that.
- At the end of each battle, add any loot gained during the battle (gold pieces of wyrdstone shards) on your roster to track your warband's hoard.
- At the end of each battle, add any surviving Dogs of War hired to your roster.
- Gold Pieces can be spent to hire new models for one coin per Wound.
- Wyrdstone Shards can be sold for d3 Gold Pieces. 
Experience
- At the end of each battle, each player chooses one of their opponent's models who performed particularly well to gain a wound and an attack and the hero keyword if they don't already have it.
- At the end of the battle, roll a dice for each Veteran who survived the battle.  On a 6, they retain their Veteran ability permanently and gain the hero keyword if they don't already have it.

My warband is Richter Krueger's Cursed Company.  I've been using the old Regiment of Renown as my Grave Guard for many years, but they found new life!  After my first battle, I have:

Cursed Company
Shards: 1
Gold Pieces: 0

Richter Krueger (Wight King)
Sarkhan the Dead (Cairn Wraith) - head injury, arm injury
Skeletork* (Grave Guard) - +1 to Hit and to Wound
Bonequol* (Grave Guard) - +1 Attack and Wound
Grave Guard x3 w/ unit champion
Black Knights x2 w/ unit champion
Spirit Host

*Skeletork and Bonequol are orruk and skaven skeletons respectively.

Edited 5/1/16 to update rules and add pdf link.