Showing posts with label Campaign. Show all posts
Showing posts with label Campaign. Show all posts
Thursday, June 6, 2019
AnimosityI
Last weekend I ran one of the many Animosity events that took place around the world. You can read up on it at www.animositycampaigns.com if you're interested in learning more, but I'll review some of its interesting facets below!
Friday, May 10, 2019
The Soulless Seas pt. 4
Last weekend, I ran A Storm on the Soulless Seas, the climax of Game Day Season 5. We had a lot of fun and learned a few things about my homebrew naval battle rules.
Monday, January 28, 2019
Efengie Campaign: The Dawning of a New Age (of Sigmar)
The fifth season of the Efengie Campaign has begun! In the past, players have told me that they'd like to see a continuation of the Efengie storyline (rather than expand to other mortal realms), so I figured I'd expand by taking a look at the larger world around Eucebium. In the first Game Day of season 5, Eucebium has been dragged into a long-raging war between the neighboring regions of Kytos and Lamellia!
Thursday, June 21, 2018
Fate of Hammerstadt
Back in May I ran a four round Skirmish mini-campaign set in the ruins of Hammerstadt. It went alright, but I think that there was a lot to be learned from it.
Monday, April 30, 2018
The Arena of Kou'uch
On Sunday, we hosted the first real event of Efengie: Season 4. After suffering defeat at the hand of Arkhan the Black at the Helfire Gate in Shyish (Coalescence: Malign Portents), the peoples of Efengie followed the Malign Portents to the Arena of Kou'uch, hidden deep within the Dark Forest. Built long ago by the Seraphon, the Arena once served as a sacrificial altar. It has lain dormant for thousands of years, but the portents have led soothsayers to its ruined steps.
Thursday, April 19, 2018
Campaign: Heart of Darkness
I finally got things finished up for the Heart of Darkness campaign book! Hooray! I've already written several posts about it, but it's full of everything anyone could want from a Skirmish setting, Artefacts, a Command Trait, Mutations, Injuries, Spells, Prayers, and a Rewards Table. It has five battleplans designed with the Dark Age of Sigmar aesthetic and story-driven gameplay in mind. On top of that, it includes a brand new Quest mechanic.
I'm sure typos and whatnot will be found, so please let me know if you run across anything. You can find the new book on the AoS Downloads page.
I'm sure typos and whatnot will be found, so please let me know if you run across anything. You can find the new book on the AoS Downloads page.
Wednesday, April 4, 2018
Dark Age of Sigmar: Exploring the Ruins
The last major piece of content for "Heart of Darkness" is the Skirmish Rewards of Battle table. For Dark Age of Sigmar, I thought it should focus on storytelling, so this Rewards of Battle table is kind of a hybrid between the Skirmish book version, and the old Mordheim exploration tables.
Tuesday, March 27, 2018
Dark Age of Sigmar: Quests part 3
The third and final quest is my favorite so far. We've got one quest that grants you a special Command Trait, one that grants you a special Artefact (which has been tweaked a fair bit since I shared it with you), and now one that grants your warband a special Battle Trait.
Tuesday, March 6, 2018
Dark Age of Sigmar: Quests part 2
The second quest I have devised for the Dark Age of Sigmar is the Lich's Eye. Each quest is a personal mini-campaign that you can play through to build a fun pulp story for your warband. In this quest, your leader has come into possession of a Lich's Eye and seeks to use it to harness the power of immortality.
Monday, February 26, 2018
Efengie Season 3 Postmortem
Last month we wrapped up Season 3 of the Efengie Campaign. I've compiled the battleplans and story into a campaign book entitled "Coalescence Aftermath". This season opened with the first Coalescence event, and meandered its way through the better part of 2017.
Wednesday, August 2, 2017
War for Eucebium
Since there is no Age of Sigmar summer campaign from GW this year, I have designed a summer campaign for my local group. It's really easy to participate, and will hopefully encourage people to play different types of battles, as well as give context to some fun narrative games.
I think that this would be really easy to adapt for any setting, and has a fair bit of design space to it as well as room to add your own tweaks.
I think that this would be really easy to adapt for any setting, and has a fair bit of design space to it as well as room to add your own tweaks.
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