"Aww, boss, I was nappin'," the nurgling sassed. His insubordination was met with a firm backhand from Larvulous. Two plaguebearers followed him out of the gnarled tree's gaping maw.
Showing posts with label Skirmish. Show all posts
Showing posts with label Skirmish. Show all posts
Monday, February 25, 2019
Larvulous' Return
Larvulous, Gadfly of Nurgle pushed open the gnarlmaw's jaws, climbed out, and dusted the rich, cloying soil from his robe. He yanked on his chain and dragged his nurgling peon from its rest in Nurgle's garden.
"Aww, boss, I was nappin'," the nurgling sassed. His insubordination was met with a firm backhand from Larvulous. Two plaguebearers followed him out of the gnarled tree's gaping maw.
"Aww, boss, I was nappin'," the nurgling sassed. His insubordination was met with a firm backhand from Larvulous. Two plaguebearers followed him out of the gnarled tree's gaping maw.
Thursday, June 21, 2018
Fate of Hammerstadt
Back in May I ran a four round Skirmish mini-campaign set in the ruins of Hammerstadt. It went alright, but I think that there was a lot to be learned from it.
Thursday, April 19, 2018
Campaign: Heart of Darkness
I finally got things finished up for the Heart of Darkness campaign book! Hooray! I've already written several posts about it, but it's full of everything anyone could want from a Skirmish setting, Artefacts, a Command Trait, Mutations, Injuries, Spells, Prayers, and a Rewards Table. It has five battleplans designed with the Dark Age of Sigmar aesthetic and story-driven gameplay in mind. On top of that, it includes a brand new Quest mechanic.
I'm sure typos and whatnot will be found, so please let me know if you run across anything. You can find the new book on the AoS Downloads page.
I'm sure typos and whatnot will be found, so please let me know if you run across anything. You can find the new book on the AoS Downloads page.
Wednesday, April 4, 2018
Dark Age of Sigmar: Exploring the Ruins
The last major piece of content for "Heart of Darkness" is the Skirmish Rewards of Battle table. For Dark Age of Sigmar, I thought it should focus on storytelling, so this Rewards of Battle table is kind of a hybrid between the Skirmish book version, and the old Mordheim exploration tables.
Tuesday, March 27, 2018
Dark Age of Sigmar: Quests part 3
The third and final quest is my favorite so far. We've got one quest that grants you a special Command Trait, one that grants you a special Artefact (which has been tweaked a fair bit since I shared it with you), and now one that grants your warband a special Battle Trait.
Tuesday, March 20, 2018
Dark Age of Sigmar: Broke Down
In this battleplan, your cart has broken down in an eerily silent village. As the sun nears the horizon the villagers, uncomfortable with the presence of strangers in their sleepy hamlet, begin to stream from their homes. Thanks for the idea for the battleplan posted in the comments section.
Tuesday, March 6, 2018
Dark Age of Sigmar: Quests part 2
The second quest I have devised for the Dark Age of Sigmar is the Lich's Eye. Each quest is a personal mini-campaign that you can play through to build a fun pulp story for your warband. In this quest, your leader has come into possession of a Lich's Eye and seeks to use it to harness the power of immortality.
Friday, February 23, 2018
Orm
Orm likes marauding, reading the collected works of Rotigus' plague prophecy, and spreading blight. He hopes to someday visit the Garden of Nurgle. He was raised in a Nurgle worshiping tribe with kind and loving parents who lavished him with wonderful diseases and plagues; but it seems that fate had something else in store for him.
Monday, January 22, 2018
Dark Age of Sigmar: Against the Darkness
I like to imagine that the Dark Age of Sigmar is filled with grim survivors eking out a living in the inhospitable landscapes of the mortal realms (as evidenced by my previous battleplan). These villagers take shifts stoking the fires that protect them from the encroaching darkness each night, keeping the horrors that dwell there at bay. Sometimes, though, the things in the dark are worse than the occasional Chaos Spawn, or other twisted abomination that can be shot down with crossbows and put to the torch come morning.
Friday, January 12, 2018
The Shepherds of Rot
The Shepherds of Rot began as a band of beasts and drovers who roamed the Vale of Efengie searching for Nurgle's favoured pets. They were formed under the leadership of the good-natured (but obnoxious) Larvulous, Gadfly of Nurgle, but have since expanded into a loose coalition of warbands that fight together at times.
Labels:
Age of Sigmar,
Aos28,
Chaos,
Fiction,
Skirmish
Wednesday, January 10, 2018
Dark Age of Sigmar: Quests
I have also come up with a new narrative mechanic for the "Heart of Darkness". When you create your warband, if you'd like, you can send them on a Quest. For example, shown below is a warband roster for "(General Name) and the Lake of Blood". A Quest is a special warband roster that includes rules that may replace some of your normal Allegiance abilities, and present challenges to your warband that show its story progression and eventually lead them to either success or failure.
Monday, January 8, 2018
Dark Age of Sigmar: The Reaping
Here is the first battleplan in "Heart of Darkness", the Dark Age of Sigmar supplement I'm constructing for AoS Skirmish. For this battle, you'll need some frantic survivors to flee from the horrors of the night.
Saturday, January 6, 2018
Dark Age of Sigmar: Mutations and Injuries
Previously, I discussed the Artefacts tables from my Dark Age of Sigmar project I'm working on. Today, I want to show off two more tables; one for Mutations, and another for Injuries.
Mutations and Injuries are both staples of classic Warhammer. In Heart of Darkness, Mutations will be treated as Artefacts, and they can be taken by any model. The idea here is to give players options to express their outlandish conversions more fully on the battlefield. This way, the tentacles, extra arms, and so forth can be represented in a model's rules if the players wish it.
Mutations and Injuries are both staples of classic Warhammer. In Heart of Darkness, Mutations will be treated as Artefacts, and they can be taken by any model. The idea here is to give players options to express their outlandish conversions more fully on the battlefield. This way, the tentacles, extra arms, and so forth can be represented in a model's rules if the players wish it.
Thursday, December 21, 2017
Campaign: Big Trouble in Little Azyrheim
If you follow this blog, you've already seen a lot of the content of this book, but the newest Efengie Campaign book is ready to roll. Big Trouble in Little Azyrheim, a skirmish campaign, is now up on the AoS Downloads page.
Sunday, October 15, 2017
Squagg the Krabulent
When he was born, Squagg was taken into the wastes and left to die. His face was malformed and in place of arms, he had adorable baby crab legs. If the gods were merciful, his story would have ended there.
Tuesday, July 25, 2017
King Gurloes the Good
King Gurloes the Good was not always a king. In fact, as a child, he was told that he was 53rd in line for the throne. The King of his land (a small, but happy kingdom) was a weak man, afraid of death, and constantly in search of new unguents and salves to restore his youth.
Sunday, July 2, 2017
A City Block
In the final battle of the Big Trouble in Little Azyrheim campaign, Skragnir has the Letter of Marque in hand, and has to run a blockade of enemies between himself and Castle Reaper. This last battleplan is pretty much the same as the breakthrough battleplan in Hinterlands, but that's what we actually played at the event, so here it is.
Friday, June 23, 2017
Fight For Survival
Welcome to Part 4 of Big Trouble in Little Azyrheim. We've hit the home stretch. After being betrayed by a member of his own crew, Skragnir and his Arkanauts have to survive the night hiding out in the Murderwood on the edge of town.
Sunday, June 18, 2017
Broken Trust
In the third battle of the Big Trouble in Little Azyrheim campaign, I wanted to try something that I haven't seen in AoS before. In MERCS (a kinda' neat skirmish game that I don't quite endorse, but have had some fun playing in the past) they ran a global narrative event at one point, and one of the scenarios revolved around having a mole in your opponent's team. I liked that idea and hope that it translates well to AoS.
Thursday, June 15, 2017
The Letter of Marque
Welcome to the second installment of the Big Trouble in Little Azyrheim Campaign (part 1 is this way). Since obviously, you'll need actual campaign rules to progress from Episode 1 to Episode 2, that's what I'll be covering today. While I imagine most will use the Shadespire Campaign rules, I thought it would be good to just spit out ideas for campaign structures willy nilly because I can. So first up here are the rules.
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