Saturday, March 5, 2016

Battleplan: Blood and Glory

I've played some battles using the Clash of Empires (School League) Battleplan and I rather enjoyed it.  I had a thought that some similar principles could be applied in a fashion that would yield a more 'retro' warhammering experience.

I have created a battleplan that incorporates a force organization chart as a balancing mechanism just like in the days of old.  Each unit is restricted to no more than 20 wounds, so it does use wounds for balance to a certain degree, but with an extra twist.  I seriously considered counting attacks instead of wounds, but ultimately decided that wounds were the way to go.

It also uses reserves rules to shift the balance of power during the battle.  As your units are slain, your reserve units have a chance of entering the battle.  Since your reserve units are also the pool from which you may summon, this helps to tone down summoning somewhat while also bringing back an old mechanic for those who weren't going to summon anyhow.

The battle's victory condition is similar, but not identical to the 8th edition Blood and Glory scenario in that each army has a number of point representing their morale, and you must break said morale to win the battle.  Your starting morale is based on the number of detachments in your army and it is depleted as your units are slain and also as the battle progresses.


    

Edit: Added link to the pdf version of it.

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