Saturday, May 4, 2019

Allegiance Bloodpact of Kytos

I've been working on the campaign book compilation of the last 5 months of the Efengie Campaign.  I try to come up with new content for each one, so for example, books 1&2 have Time of War rules, book 3 has the Colossal Red raid, and book 4 has experimental Regions of War rules.  In book 5, I'm going to include Allegiance abilities to represent some of the nation-states of Ennarvia (the continent Eucebium is part of) that were introduced in this season.

These Allegiances are not quite going to be modeled after the Free Cities rules because they will displace the army's normal Allegiance, but like the Free Cities, they do explore fluffy situational alliances.

The first (alphabetically) is the Bloodpact of Kytos.  Any army that consists of Aelf and Khorne units and doesn't include any Wizards can declare its allegiance to the Bloodpact of Kytos.

During the Age of Chaos, Kytos was ruled by a caste of Slaughterpriests dedicated to the worship of Khorne.  At the dawning of the Age of Sigmar, Khorne’s attentions were drawn to the war in Aqshy and the most fanatical followers of Khorne were drafted into conflict throughout the mortal realms.  The weakening of the theocracy led to a sharing of power with the coastal Aelves, and eventually the Idoneth Deepkin.  Now, Kytos is ruled by the bloodthirsty sea born tyrant, Malichthys Tideslaughter.  Though Khorne worship is popular, it is no longer mandatory, but Kytos is still no friend to the trickery of sorcerers.

The Bloodpact of Kytos' main thing is that they summon the Blood Tide when they battle.  It's kind of a mashup of Khorne's Blood Tithe points, and the Idoneth Deepkin's Tide table; an Aethersea of blood!

"The Blood Tide: The warriors of Kytos march to war wreathed in a blood red mist.  As they slay their enemies, the air fills with choking blood drowning their enemies in the Blood Tide.

Whenever an enemy unit is slain, place a Blood Tide marker on the battlefield within 3” of the last model removed.  Your Bloodpact of Kytos units have cover and add 1 to the Attacks characteristic of their melee weapons as long as each model in the unit is wholly within 6” of one or more Blood Tide markers.  During your hero phase, roll a dice for each enemy unit that is within 6” of one or more Blood Tide markers.  On a roll of 4 or higher, it suffers a mortal wound."


Artefacts 

Arch-Reaver’s Gore-hook: Many great heroes of Kytos have wielded this great hook carved from sea-titan bone.
Choose one of the bearer’s melee weapons to be the Gore-hook.  At the end of the combat phase, if any enemy models were slain by the Gore-hook, add 1 to its Attacks characteristic for the remainder of the battle.

Cloak of the Blood Sea: This cloak was woven by the fisher aelves of the coast.  It is infused with the blood of the Blood Sea to the west of Kytos.
The bearer has the ability to fly and can charge even if they ran in the same turn.

Heartblood Vial: This vial of blood can invoke the power of the blood tide. 
Once per battle, during your hero phase, you may place a Blood marker on the battlefield within 6” of the bearer.

Command Traits

Kytosian Gore-King: Malichthys’ lieutenants rule the many smaller kingdoms within Kytos and bear the title of Gore-King.
Re-roll hit rolls of 1 for friendly Bloodpact of Kytos units that are wholly within 18” of your general.

Slaughtercaste Faithful: A large portion of Kytos’ leadership is still devoted to Khorne and follows the devotionals of the Slaughterpriests.
Your general gains the Priest keyword, and the Bloodfuelled Prayers ability from the Slaughterpriest warscroll.

Soulstealing Reaver: Kytosian Reavers attack neighboring nations and coastal settlements to collect souls to slake Malichthys’ hunger.
At the end of the combat phase, if any enemy models were slain by this model’s melee attacks, this model heals 1 wound suffered during the battle.


If you have any thoughts about the balance or wording of these abilities/artefacts/command traits, post it in the comments!

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