Another day, another Shadespire warband. I've actually done all of the season 1 warbands except for Ironskull's Boyz now! (I haven't bought them yet, but I have plans to convert them into a Nurgle warband) This time I've transformed the Skaven warband into Flesh-eater Courts.
I was actually inspired by somebody else's Skaven >> Ghouls conversion that I saw one facebook, although I didn't look at it too closely. I saw it scrolling by and then knew what I must do (Flesh-eater Courts is probably my favorite to play among my various armies).
I knew right off the bat that the Festering Ghoul would need his dagger replaced with one of the bone shard "daggers" that ghould carry. Upon assessing each of the models, I realized that the Hungering Ghoul (normally armed with a flail and shield) would need a serious overhaul. I ended up cutting off both arms and the head, and replacing them with the meat-eating head/arm combo.
The model that got the most work was definitely Krrk, the nearly mad. Normally, Krrk's arms and head are a single piece, and he is holding a fancy halberd. I didn't want to cut the head away from the arms, and also didn't see how a weapon swap would be particularly sensible after all that hacking, so I did some extensive green-stuff work to replace both arms and the head, and to fill the gaps left by not using the original bitz. To make sure he was identifiable as the "lieutenant" I strapped a skeleton to his back. I tend to figure that when Crypt Ghasts has a skeleton on their back the skeleton is actually the one calling the shots. Perhaps the Crypt Ghast even believes themselves to be a noble steed for a mighty hero!
The last thing worth mentioning is Prince Marrow-Gnawer's big goofy head. When I was dry-fitting pieces, the Vargheist head looked too big, but also somehow looked just right. I'm happy I stayed with it because I do like the way it looks but it took me a while to figure out why. I later realized that it's because fruit bats have big goofy heads, so I think it makes him look kind of bat like.
No comments:
Post a Comment